Use the hammer to pull out each nail on the board.
Nightmare house 2 walkthrough code#
Pick up the lighter -go to the tool shed out back -use the lighter to see -turn on the switch on the wall -Start the computer, run "machine works" -Choose operate machine and input "5023" as the access code -go down the newly opened passage -go into the room on the left. Grab the hammer on the floor -Go upstairs to the bathroom, smash the mirror with the hammer, enter 12 1 15 into the lockbox -go down to the kitchen, search the cabinets for the knife -Use the key on the kitchen door, go into the basement, examine the rope holding the pipe- use the knife on it -examine the stove, pull the lever inside -go through the new door, and go straight ahead into the grave room -examine the hand in the grave, get the toolshed key -go back into the room with 3 doors, go in the left one -pull the rope, go to the room across the hall -Pull the left rope, go back across the hall -push the right button, go across the hall again -push the middle button, go back for the last time. When equipped with a Rolling Block Rifle, it is possible to see the two buildings at Venter's Place, some distance southeast of the location."Nightmare House" walkthrough: Pretty simple to follow.According to some campfire tales, anyone who enters the property can see dark shadows pass by while inside on Tuesdays at 6 p.m.Also, in Undead Nightmare, a man may request the player's help to rescue a family member from Pleasance House and a horde of zombies.He is killed unless the player intervenes, as a couple of zombies will burst from the house and take him by surprise. In Undead Nightmare, there can be seen a man fending off a horde of zombies while burning a pile of bodies, some of which do not seem to be of the undead.
Contrary to other safehouse requirements, the house is not required for 100% completion.However, he is never seen again, and any signs of digging or drilling at Pleasance House is absent for the rest of the game. Supposedly, Andrew McAllister is to drill the land for water after the mission.Northeast of the shack spawns the Black-tailed Rattlesnake.Not far from the house, there are three Currant plants.In the drawer under the sink there is a Canned Vegetable.On the table there are Ground Coffee and Candy.Inside the drawer there is a coin purse.The cheat code "SHARE", which unlocks all the camp upgrades is written on the inside of the chest.Inside the shack, there is a large chest to the left containing Kentucky Bourbon and a money clip.Notes These following information only pertains to Red Dead Redemption 2. It also does not contain an ammunition chest, but there is a "normal" chest just outside of the southern exterior wall.ĭespite its remoteness, some players may find it's advantageous as a safehouse, as setting up a camp, and thus fast-travel is possible immediately upon exiting the house's interior. In Red Dead Redemption 2 the house has a small hitching post in front of the cart with two hay bales under the overhang on the north side. It is a small house with an outhouse and a broken fence surrounding the perimeter (this is fixed in Redemption 2). The house is not usable as a Safehouse during the Undead Nightmare. This is the location of Millicent Waterbury in the side-mission "Missing Souls". The jackalope can also be found near this location.
This is recommended if players want a house in the wilderness. Also, if Andrew McAllister is killed right after the final scene of "Water and Honesty" and looted, the deed to the house can be obtained and actually get to keep it. Following this mission, players can continue to use it as a Safehouse if the player retains the deed for the house.
At one point in the game, it is used as a hideout by the criminal Walton Lowe before it is compromised in the Leigh Johnson mission "Political Realities in Armadillo".Ī portion of the Stranger side-mission "Water and Honesty" takes place at this location.